1. Mulligans will be disabled, but in the case of misreads or system malfunctions one of our staff members can manually mulligan that specific shot. Also, in the case of not being able to finish out your round due to unforeseen circumstances i.e. game has to be re launched due to bugs or software issues, power outages, severe weather etc. the players round will start back on the hole that the player was previously playing, with all previous holes already having been logged on Squabbit. If scores are not logged before the issue, we will require you to play any holes that are left blank.
2. The scorecard on our software will be reviewed by a member of the staff at round completion. This will help ensure accurate scores and verify that no mulligans were taken unless given by a member of our staff. We will then input the scores ourselves using the Squabbit app.
3. The league will be handicapped with everyone starting their first round at scratch, unless you've played in previous two man leagues at Teed Up then your handicap will carry over season to season. Each of the next 7 weeks your score will keep adjusting to an average handicap.
4. In our Two Man Scramble League if you would like to sign up as an individual we will assign you another teammate if one is available and exchange numbers to you both so you can start working on a time that you can both come in and play together.
5. Both Players Must come in each week. We cannot have fillers or a solo player play by themselves, if both league players cannot make it in, then it will count as a DNF for that weeks round.
1. Tee Box's for every course round will be set as close to 6500 yards as possible "Rounding up or down" with the exceptions listed down below.
2. Anyone 60 years or older will play one tee box up from the selected tee box for that week. I.e. Blue tee's are 6500 Yards and the next tee box up is 6000 "White tee box for 60 and above"
3. Any female participants will be playing from the red tee box or the closest tee box if a red tee box is not an option for a specific course.
We are using an application called Squabbit to run and operate the league.
You can download the app on your phone or you can use the Squabbit website to track placements and handicaps.
For our Two Man Scramble League Only we will make everyone's Squabbit accounts with the first names of each person on each team as a single player. This is so we can keep our handicaps separate from our different types of leagues that we run.
You can still keep track of the leaderboards by using your normal squabbit account.
This will just be a spectator account for this specific league.
Maximum gross score per hole is set to double bogey, this is to allow for faster play and to keep scores a bit lower overall.
Gross and Net scores will be displayed on the Squabbit leaderboard for each weeks round, however we will only use Net scoring for placements.
In the event of a tie, the combined back 9 scores are compared to determine a winner.
If there is still a tie, the last 6 hole totals are compared, then the last 3 then the last hole until a winner can be determined. This will only use Net scores and not Gross for calculation.
Handicaps and FedEx Points: How do they work?
For each *completed round* your handicap will automatically be updated using Squabbits integrated USGA formula.
We are using 80% of everyone's handicap to calculate scores.
"The 80% only affects your net score and does not change the displayed handicap that you are given."
Handicap will also be capped at a maximum of 30 for each individual.
For FedEx points, you'll be given FedEx points after each *completed round.*
They will be awarded as follows:
1st: 10 FedEx points
2nd: 7 FedEx points
3rd: 5 FedEx points
4th: 4 FedEx points
5th - 10th: 3 FedEx points
11th - 15th: 2 FedEx points
16th - Last: 1 FedEx points
FedEx Points will go towards the final round of the eighth week. This final round will have a slightly higher payout and be played on a specific course with its own settings i.e. stimp, gimmie circle, and fairway and green firmness.
We will start the final round at -3 for 1st place, -2 for 2nd place, and -1 for 3rd place for the total of FedEx points received throughout each of the previous weeks.
After week 7 ends, the FedEx points will be calculated as follows:
1st Place on the FedEx points leaderboards will start at -3 on the last round.
2nd place will start with -2 on the last round.
3rd place will start with -1 on the last round.
"A *completed round* means that the scores have been finalized for that week, and the entire round for that specific week is over"
There will be no refunds for anything regarding league play.
A $150 registration fee is required to sign up for play in the league with $125 of that added to a pot which will payout each week. 1st 2nd and 3rd place will pay in each flight, the other $25 will go to the Hole in one fund and draw prizes which will be raffled off on the 8th week.
Additionally each week will cost $25 for that round of play.
In the event of a tie, we will split the payouts for example: If there are two people tied for 2nd place we will add both 2nd and 3rd places payouts together and split that amount to each person.
100% of the Hole In One proceeds will be paid out to a participating player who makes a hole in one during league gameplay. If no Hole in ones are made during the league play all the proceeds will carry over to the next season of the same type of league.
If someone would like to sign up in the middle of the league season, their first round would start with them as a scratch golfer and with 0 FedEx points.
We have selected a specific amount from the $150 registration fee that goes towards each week.
On a 15 Teams League, you can expect payouts to be somewhere around
1st $200, 2nd $100, 3rd $50, for each week.
This will be per team and not per player.
The final 8th week will have increased payouts by using the rest of the $128 registration fee that was not used during previous weeks.
We will also take $10 per player and add it to our hole in one pot specific to this league.
Currently we have $300 in our hole in one pot, this will continue to add up and roll over into each new season that we run.
"Hole in one" must be done during your league round to qualify.
Players MUST have previously played 4 rounds or more to qualify for the Final Round and our Raffle.
There will be a substantial increase in payouts for this Final Round.
We will also raffle off items after our final week has concluded!
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